Captain and vice-captain selection is the single most important decision in fantasy cricket. Your captain earns 2x points and your vice-captain earns 1.5x. Get these two picks right, and your team has a real chance to win.
Here is what actually works:
Make captain a top-order batsman or a wicket-taking bowler. Openers and number 3 batsmen face the most balls, which means more chances to score runs. Death-overs bowlers take wickets when the batting team is pushing for runs — those wickets are worth 25 points each.
Make vice-captain an all-rounder. All-rounders earn points from both batting and bowling. With a 1.5x multiplier, that dual contribution adds up fast. A player who scores 30 runs and takes 2 wickets would normally earn 80 points — with vice-captain multiplier, that becomes 120.
Do not pick captain based on reputation alone. A big name who is out of form will score fewer points than a less famous player who is in form. Check the last 3 matches, not career averages.
Check the venue and conditions. On spinning tracks, pick a spinner as captain or vice-captain. On batting-friendly grounds, pick a top-order batsman. The pitch and conditions change which players are most likely to perform.
Avoid picking both captain and vice-captain from the same team. If that team has a bad day, both your multipliers are wasted. Spread the risk across two teams.
On Come Sports, you can change your captain and vice-captain until the match deadline. Use that time to check playing XI confirmations and last-minute pitch reports.
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